Summarising the feedback, the outcomes and the points of focus on coming from the engagement with the audience and mainly feedback from Matther from our 1:1 tutorial:
The games work well in terms of engaging the audience, communicating its intention, they are fun, easy to engage with
How to put the games and the outcome into a better context? – Something that may crystalise when contextualising the game/s better.
What am I making next? -> idea of focusing on specific behaviours online that make us perform
Narrow the enquiry and research to something more specific
The original two games are very similar in mechanics, more like two iterations, how to make each unique?
Developing/ updated enquiry to continue with in projections 2:
In my project, NOM CATCH WINK: The digital self-play, I am using gamification, creative coding and face and body recognition tools to create a set of playable experiences, each inspired by specific behaviour on social media, that subvert the way we create and share content in digital spaces. Using a dash of humour, playfulness and irony, the set of games aims to prompt players to reflect on their actions and interactions within the game and in online world, fostering critical thinking about online performative behaviours and the influence of digital spaces.
BEHAVIOUR / PERFORMANCE / SOCIAL MEDIA / GAMIFICATION